CHELMSFORD, Mass., June 5, 2006 - GameStop Corp. (NYSE: GME; GME.B), the largest video game retailer in the world, has selected Kronos for Retail from Kronos® Incorporated (Nasdaq: KRON) to optimize labor productivity for its growing workforce of over 30,000 associates in over 4,565 GameStop and EB Games stores globally. The advanced forecasting and optimized scheduling solutions in Kronos for Retail will enable GameStop to take a Demand-Driven Workforce Management approach by matching labor to customer demand.
“GameStop required a workforce management solution to support our growth in the industry on a global-scale,” said Jeff Donaldson, vice president and chief information officer at GameStop Corp. “We selected Kronos based on their expertise in retail and their ability to continually deliver innovative workforce management solutions that meet the unique needs of retailers. Based on the value that Kronos is known to deliver, they will play a strategic role in our fast-moving, ever-evolving business.”
Localizing the solution to provide global benefits
With Kronos for Retail, GameStop will benefit from advanced workforce optimization and scheduling through the use of store-specific data including historical sales trends, customer traffic, and other store profile data in the creation of demand-driven sales and labor forecasts. In addition, automated schedules, in 15-minute intervals, will ensure the right employee is in the right place at the right time, leading to consistent customer service across all stores.
“GameStop is unique in the industry and, therefore, they have specialized business needs when it comes to managing their workforce. Since our Kronos for Retail solution was developed based on decades of experience in retail, it is able to address their needs as well as the needs of retailers from all segments of the industry,” said John Anderson, director of retail at Kronos. “For GameStop, we were able to prove, once again, that Kronos for Retail is much more than a software package. It’s the culmination of years of experience working with retailers to solve real-world business challenges.”
About GameStop Corp.
Headquartered in Grapevine, TX, GameStop Corp. (NYSE: GME; GME.B) is the world’s largest video game and entertainment software retailer. The company operates 4,565 retail stores across the United States and in fourteen other countries worldwide. The company also owns two e-commerce sites, GameStop.com and EBgames.com, and Game Informer(R) magazine, a leading multi-platform video game publication. GameStop Corp. sells new and used video game software, hardware and accessories for next generation video game systems from Sony, Nintendo, and Microsoft. In addition, the company sells PC entertainment software, related accessories and other merchandise. General information on GameStop Corp. can be obtained at the company’s corporate website: http://www.gamestop.com/investor-relations/.
About Kronos Incorporated
Kronos Incorporated empowers organizations around the world to effectively manage their workforce. At Kronos, we are experts who are solely focused on delivering software and services that enable organizations to reduce costs, increase productivity, improve employee satisfaction, and ultimately enhance the level of service they provide. Kronos serves customers in more than 50 countries through its network of offices, subsidiaries, and distributors. Widely recognized as a market and thought leader in managing the workforce, Kronos has unrivaled reach with more than 30 million people using a Kronos solution every day. Learn more about Kronos at www.kronos.com.
© 2006 Kronos Incorporated. Kronos and the Kronos logo are registered trademarks of Kronos Incorporated or a related company. All other product and company names mentioned are used for identification purposes only and may be trademarks of their respective owners.
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